beem incoming

i got to try my hand at video editing in making a gameplay trailer for my game beem. like sound editing, it’s actually not so bad, until you get to the end. there are officially 1 million different settings and encodings you can export your movie with.

since i don’t understand any of them, i have to start guessing, and it turns out its like a super slow version of russian roulette, because it takes 30 minutes to encode 1 minute and 30 seconds of movie, and half of my guesses end up being a sound track on top of a black screen.

in other news, beem is sitting in the ‘waiting for review state’ in the app store. i am super stoked for it to become available on the app store. i’ve been working on it for so long i don’t really believe it. it’s like christmas morning times too much.

 

light engine site is go

i finally got a chance to redo the website for my business site, light engine. i made it look all beemy, it looks a lot better than it did a few days ago. i am prepping screenshots, videos, and written content to try to get the word out there once beem is available on the app store. prepping screenshots is remarkably un-fun. i’d rather work on the game, but that’s sort of pointless if no one knows about it, so woooohooo back to screenshots.

try try again

i am going to try the blogging thing out again. i do enough interesting technical stuff these days that someone else might find it interesting. additionally, I need a place for longer blurbs about my projects that twitter and facebook aren’t really meant for

wow, getting that image into my post was ‘simple’ i dare say. i’ll save it for another day, but the drupal equivalent of adding content to my posts was not ‘simple’. WordPress 1 Drupal 0.