still playing around

i spent a decent amount of time in sort of design limbo, and am still trying to figure out what i should release next. since the whole release process is such a pain through itunes, i think i will build up a decent chunk of stuff before i put out the next version. that means it will be a sizable release, it just won’t be out there for a while.

i don’t have anyone battering down my door to do anything really, so no pressure. just trying to get something released initially was stressful enough, so now i can do what i want when i want.

i’ve been working on refining logic that governs machine parts, as only a few levels use them currently. i found a bunch of bugs i have since fixed. they will be a big part of the next chunk of levels, which are getting much harder to design.

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