a handful of levels with new mechanics are finally starting to come together. bugs encountered while trying to make new levels are down to an all time low, which means i can finally focus more on level design and less on mechanics.
the next release will include levels that use what i’m calling ‘machine parts’ which are a cool system that manages changing the state of the level through rotating or moving components. it’s actually already used in a couple of levels in the current version, but it took a decent amount of work to refine it to the point where i could create complex interactions for more interesting levels.
i want the next update to be fairly significant in terms of content, so i need to have several levels finished before i release. level design is slow going, so it’ll happen eventually.
i also added a gallery page to my site where i can put my drawings, which are still fun to do.